
“Yes, but there’s nothing wrong with linear games,” responds Kojima. If they safely cleared the mission, there’d be another cut-scene, where you’d see something like a helicopter appear, as you made your escape.”įamitsu asks if Kojima considers this to be a ‘linear style’ of game design.
Why is metal gear solid 5 free how to#
“There would be a demo scene that showed how to get there, and the players would start right in front of the entrance. “Up until now, we’ve mainly only been able to make infiltration for Metal Gear Solid,” says Kojima. Famitsu asks how the missions will be different when compared to past games of the series. Going by Kojima’s comments, it seems as though we’ll be seeing different types of objectives in Metal Gear Solid V. There will also be missions with time limits.” “For example, you’ll have things such as ‘help this person,’ ‘destroy _,’ ‘gather information here,’ and so on. “Rather, while the fields will be in an open world, and you’ll have plenty of freedom, in Metal Gear Solid V it will always be clear when it comes to knowing what you need to do,” he elaborates. “ won’t be a game where you can spend an entire day fishing with Snake, or one that allows him to change his career in order to start a new life, or anything like that.” “The term ‘open world’ is often misunderstood by people,” says Kojima.
Why is metal gear solid 5 free series#
In a recent interview with Famitsu magazine, series creator Hideo Kojima talks about the development team’s reason for deciding to go with an open-world design for the game. Is this a father/son affair? Is one game for current gen while the others is in development for next-gen? Don't worry, we're just as confused as you are.Metal Gear Solid V will be the series’ first open world game, and will take place in the vast deserts of Afghanistan, among other countries. But, one game is believed to feature Big Boss, while the other stars Snake. When Ground Zeroes was first revealed, Kojima made it a point to say that it was independent of MGS5, yet his announcement at GDC says the two are one in the same. Perhaps the GDC panel was supposed to be focused more so on Phantom Pain as MGS 5, and in explaining Ground Zeroes Kojima misspoke. They didn't play coy, and they didn't let Kojima make the announcement. What's different about this dual game reveal, however, is that Konami came right out to say there are two games. Either something was lost in translation, or Kojima is still trying to play mind games. We're unsure about the confusion, but we can see this going one of two ways. Moreover, they specifically label the game Metal Gear Solid 5: Phantom Pain. They say that Kojima misspoke during the GDC panel which confused several news outlets. What Konami alleges is that Metal Gear Solid 5 and Metal Gear Solid: Ground Zeroes are two separate games. However, as MGS publisher Konami tells Joystiq that is not the case. While today was finally the day we had seen coming since the reveal of Phantom Pain back at the Spike VGAs, the specific details were somewhat surprising.Īt a GDC panel dedicated to the Fox Engine, Metal Gear, and all things Kojima, the prolific developer revealed that both The Phantom Pain and Metal Gear Solid: Ground Zeroes were part of Metal Gear Solid 5.Īs Kojima revealed, Ground Zeroes will be a prologue to the proper Metal Gear Solid 5 story, while Phantom Pain will be an early mission in the game. Leave it to Hideo Kojima to confuse even while he's allegedly revealing everything.
